Onegame LLC
KEN HARSHA Director/Writer/Art Director/Story Artist
(kenharsha@onegameproductions.com)
1-310-216-1155
VIDEO GAMES (Cinematic Director, Art Director, Production designer, Producer)
2008-2009: Electronic Arts: SPIELBERG’S “BOOM BLOX: BASH PARTY”
Production Designer: Art Directed and designed all of the pre-production for
the game environments and characters. Presented all pre-production Art
Direction to Steven Spielberg through duration of project. Art Directed
Marketing promotional images.
Cinematics Director: Directed/created/wrote all of the illustrated cinematics
for the game.
2007-2008: Electronic Arts: STEVEN SPIELBERG’S “BOOM BLOX”
(VGA-Best Wii game of the year 2008)
Art Director: Established the: visual style, tone, set layouts, set
themes, character designs, block designs, visual effects, UI, etc.
Writer: Co-Wrote the fiction for the game
Director of Animation: for all the characters and visual effects in the
game.
Director of Cinematics: Created/directed storyboards, background
design, final art, character key poses, final camera animation, audio.
2005-2007: Electronic Arts: MEDAL OF HONOR: AIRBORNE
Production Designer/Producer (pre-production):
Directed/developed the visual style and for the entire
(PS3/x360) game: location research, 3D location pre-vis, color
keys, concept art, character design, game design docs, 2d maps, etc…
TECH: developed a comprehensive pre-production/production design
Process pipeline.
Writing: established a comprehensive backstory for every location
CREW: 5 Game designers, 6 concept artists, 1 associated DD
Additional: Art Directed magazine cover art/internal art.
2003-2004 Electronic Arts: GOLDENEYE: ROGUE AGENT
Director of Cinematics: Directed in-house and out-sourced
cinematic production (22 artists/animators)
Director of Conceptual Art Department: Directed 13 concept artists’
designs for: Locations, characters, vehicles, props, story beat
illustrations, storyboards, 3D location pre-vis, color keys, magazine
cover art generation, etc. (total production staff for project: 175 people)
FEATURE FILMS (TRADITIONAL ANIMATION AND CG)
2009-present Sun Animatics (unnamed animated CG project)
DIRECTOR/WRITER (currently in pre-production)
2002-2003 Walt Disney Feature Animation:
Story development/ Visual Development Artist:
GOOSE CHASE (co-wrote treatment/adaptation)
FOOL’S ERRAND
ABARAT (Clive Barker)
JUST SO (co-wrote treatment with Chris Jenkins)
2001 Walt Disney Feature Animation: SNOW QUEEN
Story artist.
Walt Disney Pictures: ENCHANTED (story artist-not credited)
Walt Disney Feature Animation (for WDI) MICKEY’S
PHILHARMAGIC: Story artist (CGI-3D short film for Disney World)
1998-2001 Walt Disney Feature Animation: TREASURE PLANET
Story Artist (lead). A film that combined traditional hand drawn animation
With CGI characters and sets. *Wrote original outline for, visually developed,
and pitched the existing climax of the movie.*
2002 academy award nomination
Co-wrote/storyboarded over 24 minutes of the film
1996-1998 Dreamworks SKG Animation: SHREK:
Story artist/ visual development. (CG film)
Worked on many sequences including: “Entering the dragon’s keep”, and the climatic “Kiss in the church” sequence.
*Illustrated the first emotional story (beat) board outline with Ted Elliot and Terry Rossio (Writers)
2001 Academy Award: Best Animated Picture
1995-1996 Dreamworks SKG: A PRINCE OF EGYPT:
Story artist
Worked extensively on developing the Prologue, the Magician
sequence, and the Exodus sequence. TECH: developed industries first
digital storyboard tool.
TELEVISION WORK (animated)
1995 Disney Television: TIMON AND PUMBA SHOW:
Storyboard Artist
1992-1994 Warner Bros. Animation: ANIMANIACS:
Storyboard Artist
1991-1992 Warner Bros. Animation: TINYTOON ADVENTURES:
Storyboard Artist
(1992 Emmy award for outstanding animated children’s program)
1990 Fox Television: THE SIMPSONS:
Storyboard Artist (revisions)
EDUCATION:
1989 BFA (Illustration) Cal. State University Fullerton
Additional Education: Robert McKee (Story) 2x, Bruce Block
(visual structure in film) 2x, …and way too much life drawing.